I know nothing about Moon Knight and, in all fairness, I still don’t know the character well. I’ve read all 11 issues of the fifth volume of Moon Knight and I get the feeling that it doesn’t explain what the general idea is behind the character and is instead dissecting the man rather than the superhero, Marc Spector. However, that’s a bit complicated as he has Dissociative Identity Disorder, and has two other personalities, Stephen Grant, and Jake Lockley. It’s quite engaging watching and reading this guy try to piece together his mind and bring a sense of control back to his identity so that he can fight back against the one who destroyed his mind in the first place. I don’t want to spoil anything, although this current volume is nearly a year old, but I’m not used to reading a comic that incorporates much more personality centric ideas into the ‘hero stops villain’ structure.
A quick introduction before I get into the editorial proper. This is an article that has been delayed longer than I would’ve wished for. I wanted for some time now to write about more than just video games, music, and movies. Moving forward, this WordPress blog is going to be more based on myself than the topics I typically focus on. I mentioned this in the past, but this is really the start of that. Instead of coming to this blog for stuff on video games, you’ll be coming here for me, for my views and thoughts on a variety of topics. Subject matter will start becoming more serious and more controversial topics are bound to pop up. I thank you for continuing to read my work, and support my content. Video games and the like will still have a big presence here, as I’m still passionate about those subjects. However, you’re going to see a lot more than just that from now on. Now on to the editorial. Continue reading “2016 Was Terrible, But Important”
I was searching the Steam store looking for new releases that looked interesting and I came across a game called Standby. Developed by NoClip and published by HypeTrain Digital, it’s a platformer with short levels, high difficulty, and requires near perfect execution, similar to games like Super Meat Boy. It’s heavily rhythm based in that you need expert precision if you want to get through the level and especially if you want to collect all the keys and finish the level under the optional time limit. To do this, you’re going to run, jump, slide, shoot, double jump, stomp, wall jump, and more across dangerous walls, bottomless pits, barriers, security lasers, and other hazards.
It’s back! Hello everyone. Welcome to my first Gaming Landscape in almost a year. After attempting to replace this with a new feature, Thoughts On, I’ve decided to stick with this format as it worked for me for a very long time. The only change is that I won’t be as strict with my rules as I was before. However, for you the reader, it should be the same as it’s always been. If you’re new here, this is an blog post where I talk about the games I’ve been playing and my impressions of them. So without further delay, here are the games I played between January 1st and January 23rd, 2016: The Legend of Zelda: A Link to the Past, The Binding of Isaac: Rebirth, Sonic the Hedgehog, Sonic Dash, The Legend of Zelda: A Link Between Worlds, and Dragon Quest VIII: Journey of the Cursed King.
Continue reading “My Gaming Landscape [January 23rd, 2017]”
Finally, after months of teasing, the Nintendo Switch has been officially revealed. Nintendo held a conference on Thursday, January 12th, and had an event showcasing the games and console the following day. My initial response to the console was abrupt, and a lot of the following information seemed to confirmed that. However, after digesting all of the information that we have over the weekend, here are my final thoughts on the Switch before the console is released. This will be based on information from the conference, the Treehouse stream, and various press releases, and news stories published around the same time. I won’t be talking about every detail about the console in depth, as this is primarily about my opinion, but I will give details and sources for the info where I feel applicable. I’ll break down my thoughts into four categories: the hardware, the service, the games, and the marketing. Without further ado, let’s get into this. Continue reading “Colorwind Reacts: The Nintendo Switch Reveal”
2016 was a terrible year for many, myself included thanks to having something of a mental breakdown, resulting in me essentially sitting out most of the year. I’m fairly positive that I didn’t adhere to any of my resolutions from last year so this year is going to be an especially fresh start. I’ve got 12 resolutions this year (yeah, that’s a lot) but I’ve got a whole year to do them! These are my New Years Resolutions for 2017!
since I could hold my head up high.
Part 9 of my playthrough of Alice: Madness Returns for the PC via Origin. Recorded in 720p at 60FPS. We continue through Smelling & Regurgitating, traveling up a tall air vent shaft until we find the Dormouse! Continue reading “Colorwind Beats ► Alice: Madness Returns | Episode 9 “So Dark!””
Part 8 of my playthrough of Alice: Madness Returns for the PC via Origin. Recorded in 720p at 60 frames per second. We venture into the next area of the Hatter’s Domain, where the Dormouse has taken over.