Part 4 of my playthrough of Clockwork Knight for the Sega Saturn via the SSF emulator. Also available on Twitch. Continue reading “FINALE! | Clockwork Knight [Part 4]”
Part 3 of my playthrough of Clockwork Knight for the Sega Saturn via the SSF emulator.
Also available on Twitch. Continue reading “Slip Sliding Away | Clockwork Knight [Part 3]”
Part 2 of my playthrough of Clockwork Knight for the Sega Saturn via the SSF emulator.
Also available on Twitch. Continue reading “Battery Pushing | Clockwork Knight [Part 2]”
Part 1 of my playthrough of Clockwork Knight for the Sega Saturn via the SSF emulator.
Also available on Twitch. Continue reading “OCD Backtracking | Clockwork Knight [Part 1]”
This is going to be a very small post. I would’ve just edited my previous post and added a paragraph but I need to undo a big announcement I made in the previous post and it felt like it at least deserved its own separate post. In my last Discussing post, I announced that I would stop making YouTube videos on Nintendo and Sega games due to their constant copyright claims. Since I posted that article, Sega has removed ALL of their copyright claims. Every single one is gone and all of my videos can be monetized and viewed now. As a result, I will cover Sega games again on my YouTube channel. Thanks, Sega! Quick note: I still won’t be covering Nintendo games.
- Beat-‘em-up, Hack and slash
- Developed by Sega AM7
- Published by Sega
- Available on Sega Genesis, Wii Virtual Console, iOS, Windows, PlayStation 2 (via Sega Genesis Collection), PlayStation Portable (via Sega Genesis Collection), PlayStation 3 (via Sonic’s Ultimate Genesis Collection), Xbox 360 (via Sonic’s Ultimate Genesis Collection) [played]
- Released on 1991-12-26 (Genesis), 2007-06-11 (Wii), 2011-04-21 (iOS), 2010-10-26 (Windows) 2006-11-07 (PS2) 2006-11-16 (PSP), 2009-02-10 (PS3, 360)
Sequels are supposed to improve on what has already been established in the first installment. This is true among books, movies, games, whatever. It sure is nice when that’s actually true. Golden Axe 2 is better than the original in almost every way. The controls are improved, the combat is fun, the graphics are better and there’s even more modes to play. However, none of the improvements go far enough to do more than fixing the issues with the first game. This makes Golden Axe II a better game than the first but not much else.
The late 80s and early 90s was the Golden Age for side scrolling beat-em-up titles. With games like Double Dragon and Final Fight, the genre thrived in a way that hasn’t been seen since. Sega had thrown its hat into the ring with Altered Beast before but Golden Axe was the game that became its mainstay beat-em-up title. Well, at least until Streets of Rage appeared. But with the original game now 25 years old, does it hold up today?
The other day I was thinking about the potential sale of Capcom’s IPs and maybe even the company itself and I was thinking how any video game series of old could be updated, remain true to its roots, and be a good game. I was trying to think of some random old franchise as an example and for some reason landed on Golden Axe. I started really thinking about the mechanics, the features, the story and the modes and actually came up with a pretty good pitch for a new Golden Axe game. So I now present to you Golden Axe: The Addler Society.
Man did I play a lot of games this past week. 15 to be exact! I played more Pokémon X, mostly just leveling, super training and petting my Pokémon. My Bulbasaur evolved into an Ivysaur so yay. I tried to play more Legacy of Kain: Soul Reaver but I’m stuck again so I didn’t get far. I popped in Injustice: Gods Among Us for some online matches and I went through the story mode with Ares. I popped in Prince of Persia HD Trilogy and played more of Sands of Time. I’m around 3/4 of the way through the game. I gave Final Fantasy XIII a try again and made some progress with doing the Cie’th Stones or whatever they’re called. I’ve completed three of them, which is better than none so that’s progress at least. Not very fun, though. Continue reading “My Gaming Landscape [October 29, 2013]”
Originally a Colorwind Plays video. In this episode of Colorblind, I pop in Chuck Rock for the Sega Genesis via Kega Fusion and see why a game like this got a sequel and a racing game spin off. I’m still baffled as to why.
Continue reading “Colorblind ► Chuck Rock (Genesis)”