Standby Is Super Meat Boy Meets Electro-Minimalist Han Solo

I was searching the Steam store looking for new releases that looked interesting and I came across a game called Standby. Developed by NoClip and published by HypeTrain Digital, it’s a platformer with short levels, high difficulty, and requires near perfect execution, similar to games like Super Meat Boy. It’s heavily rhythm based in that you need expert precision if you want to get through the level and especially if you want to collect all the keys and finish the level under the optional time limit. To do this, you’re going to run, jump, slide, shoot, double jump, stomp, wall jump, and more across dangerous walls, bottomless pits, barriers, security lasers, and other hazards.

Continue reading “Standby Is Super Meat Boy Meets Electro-Minimalist Han Solo”

My Gaming Landscape [October 30, 2012]


Last time I did a Gaming Landscape I was struggling to focus on one game to play after accumulating a bundle of games. I ended up focusing on Fable II and I completed it and wrote a review for it here. Although I wasn’t blown away by it, it now has the distinction of being the game I’ve played the longest at one time. One of my sessions lasted nine hours. I’ve never played a game for that long at one time. The previous game holder was Final Fantasy VII when I played for five hours one night, with Darksiders II being a close second at four and a half hours one night. Here’s the interesting thing: I didn’t really enjoy my time playing Fable II for nine hours. A majority of that time was me playing mini-games with the sound muted and me listening to music or podcasts. I was mostly making money to buy some weapon or property or something and this manage to distract me for a big chunk of nine hours. I decided to just focus on the story in later sessions but I guess the game isn’t that bad for me to sink nine hours into it at once.

Continue reading “My Gaming Landscape [October 30, 2012]”