I always feel obligated to play the Call of Duty series since I’m an aspiring video games journalist and I think I should at least be able to talk about the most popular franchise in video games right now. So since I recently got a PlayStation 4, I rented Advanced Warfare since I haven’t had any extended time with the newer Call of Duty games. The most recent COD game I’ve spent a lot of time with was Modern Warfare 3, specifically I played through the campaign. So I have some catch up to do, and I plan to rent other games in the franchise in the future, except for Infinite Warfare which I’ve tried via a demo on the PS Store. I played Advanced Warfare on my Twitch channel as the first episode of my new show, Rented Games LIVE, and you can watch the VOD on my YouTube channel or my Twitch channel if you’d like, but I also played some of it on my own time and I thought I would share my initial impressions.
I know nothing about Moon Knight and, in all fairness, I still don’t know the character well. I’ve read all 11 issues of the fifth volume of Moon Knight and I get the feeling that it doesn’t explain what the general idea is behind the character and is instead dissecting the man rather than the superhero, Marc Spector. However, that’s a bit complicated as he has Dissociative Identity Disorder, and has two other personalities, Stephen Grant, and Jake Lockley. It’s quite engaging watching and reading this guy try to piece together his mind and bring a sense of control back to his identity so that he can fight back against the one who destroyed his mind in the first place. I don’t want to spoil anything, although this current volume is nearly a year old, but I’m not used to reading a comic that incorporates much more personality centric ideas into the ‘hero stops villain’ structure.
I was searching the Steam store looking for new releases that looked interesting and I came across a game called Standby. Developed by NoClip and published by HypeTrain Digital, it’s a platformer with short levels, high difficulty, and requires near perfect execution, similar to games like Super Meat Boy. It’s heavily rhythm based in that you need expert precision if you want to get through the level and especially if you want to collect all the keys and finish the level under the optional time limit. To do this, you’re going to run, jump, slide, shoot, double jump, stomp, wall jump, and more across dangerous walls, bottomless pits, barriers, security lasers, and other hazards.
Finally, after months of teasing, the Nintendo Switch has been officially revealed. Nintendo held a conference on Thursday, January 12th, and had an event showcasing the games and console the following day. My initial response to the console was abrupt, and a lot of the following information seemed to confirmed that. However, after digesting all of the information that we have over the weekend, here are my final thoughts on the Switch before the console is released. This will be based on information from the conference, the Treehouse stream, and various press releases, and news stories published around the same time. I won’t be talking about every detail about the console in depth, as this is primarily about my opinion, but I will give details and sources for the info where I feel applicable. I’ll break down my thoughts into four categories: the hardware, the service, the games, and the marketing. Without further ado, let’s get into this. Continue reading “Colorwind Reacts: The Nintendo Switch Reveal”
For roughly a month or so, I’ve been unable to escape Dark Souls. Whether it’s the numerous streams and let’s play videos on Twitch and YouTube on the leaked Dark Souls III or the general chat for Middle of Nowhere Gaming constantly talking about Dark Souls since several people on staff are currently playing various games in the series (including Bloodborne and Demon’s Souls), the game’s have been on the brain. I recently finished my playthrough and review of The Legend of Zelda: Twilight Princess HD and also finished Sonic Unleashed (of which a review may be imminent) and decided to really give the first game in the normal series a shot.
I love Braid. Braid is, in my opinion, one of the greatest games of the past generation. So you would think that I would be looking forward to creator Jonathan Blow’s next game, The Witness. However, I wasn’t really excited for it. I thought it looked fine but I didn’t know much about it and I wasn’t motivated to look into it. So when it was released last month, I decided to “get to it when I get to it.” Well, nearly a month later I “got to it.”
I first played Assassin’s Creed Chronicles: India back when it was released at the beginning of the year. I played the first two levels and quit as it really wasn’t grabbing me. A couple of nights ago, I found myself thinking about it and loaded up a lets play video to see if maybe there was something I missed. I watched the first level being played through and it looked like a good time. So I reinstalled it and went through the first level and halfway through the second before remembering what it was about the game that turned me off before.
I don’t even know where to begin. I don’t know why Capcom thought this was okay. I don’t know why everyone else seems to think this is okay. The proverbial house on fire, crumbling around us Street Fighter fans while we just sit there and think this is all fine.
This isn’t “Rolling in the Deep”. On purpose.
Two days ago, as I’m checking my twitter feed, the Sonic the Hedgehog account posts that Sonic Lost World will be coming to the PC. This stopped me in my tracks as I exclaimed “WHAT!?”