Available on Sega Genesis (via Sega Channel), Wii Virtual Console, iOS, Windows, PlayStation 2 (via Sega Genesis Collection), PlayStation Portable (via Sega Genesis Collection), PlayStation 3 (via Sonic’s Ultimate Genesis Collection), Xbox 360 (also via Sonic’s Ultimate Genesis Collection) [played]
Released on 1995 (Genesis), 2007-10-22 (Wii), 2012-11-29 (iOS), 2012-05-02 (Windows) 2006-11-07 (PS2) 2006-11-16 (PSP), 2009-02-10 (PS3, 360), 2012-05-30 (360)
Golden Axe III was once one of the most elusive games because although it was released in the Eastern territories, it was only available in the US and Canada on the Sega Channel service, where games were available to play through a TV cable connection. Nowadays, it’s really easy to find it as it has been rereleased numerous times on collections and digital stores. However, was the original scarcity of this game justified by its quality?
The Black Keys have always been a cloth ripped from the golden age of rock. Their blues rock sound was always more 60s than punk rock and less eccentric than their like minded peer Jack White. However, they have never had an opportunity to really let that influence shine as they had always were under the light of the indie rock label. However, with Turn Blue, Dan Auerbach and Patrick Carney have turned their real life pain into an atmospheric yet crushing album that serves as the best they’ve done in their careers.
Peace and love, gamers and players. Colorwind here, and seeing how well my last Sonic music post went, I decided to post some more Sonic music that I like. Once again, these aren’t my favorite or anything. I just picked five tracks that I like and put them in no particular order. Continue reading “I Love Sonic Music! Part 2!!”→
Available on Sega Genesis, Wii Virtual Console, iOS, Windows, PlayStation 2 (via Sega Genesis Collection), PlayStation Portable (via Sega Genesis Collection), PlayStation 3 (via Sonic’s Ultimate Genesis Collection), Xbox 360 (via Sonic’s Ultimate Genesis Collection) [played]
Released on 1991-12-26 (Genesis), 2007-06-11 (Wii), 2011-04-21 (iOS), 2010-10-26 (Windows) 2006-11-07 (PS2) 2006-11-16 (PSP), 2009-02-10 (PS3, 360)
Sequels are supposed to improve on what has already been established in the first installment. This is true among books, movies, games, whatever. It sure is nice when that’s actually true. Golden Axe 2 is better than the original in almost every way. The controls are improved, the combat is fun, the graphics are better and there’s even more modes to play. However, none of the improvements go far enough to do more than fixing the issues with the first game. This makes Golden Axe II a better game than the first but not much else.
On Facebook, a friend of mine was complaining about being unable to get far in the Arcade mode of Super Street Fighter IV: Arcade Edition. I’m assuming he got it as part of Games with Gold. I told him that it wasn’t too hard and that he needed to get better. The thread continued and eventually I told him to turn the difficulty down from Medium to Easy and work his way up. Another one of his friends commented and was adamant about not doing that. He talked about how lower difficulties were for casuals who didn’t want to actual play the game and just get to the end. When I challenged that thought and said that multiple difficulties are there for a reason, he countered by saying that he grew up during the days of Castlevania and Mega Man and those games were super hard and had no saving or anything to help you. He said that players nowadays don’t understand “the struggle”.
My initial thought was what a backwards and old man way of approaching this. As someone who also played those kind of games as a kid, I understand “the struggle” as well. However, games started having difficulty settings too around then. This got me thinking about how games have changed in terms of difficulty and I’ve come to a few points I’d like to make.
Peace and love, gamers and players. I’m currently working on an article about Sonic the Hedgehog and it had me thinking about the music of Sonic games. So I decided to do a quick post with some examples of my favorite songs from the Sonic series.
Peace and love, gamers and players and welcome to My Gaming Landscape. This is a weekly article where I talk about the games I’ve been playing for the last week. The past week has been less hectic for me, as I only loaded up seven games: Final Fantasy IV, Pokémon X, Sonic Colors, Sonic Adventure 2, Eternal Sonata, Double Dragon Neon and Pac-Man via Namco Museum Vol.1.
What do you think of when you think of Bono, The Edge, Larry and Adam, the group collectively known as U2? Most people probably think of anthemic songs, promoting peace, love, social change, justice, and a variety of political issues. U2 is all these things and it’s because of songs like “Where The Streets Have No Name”, “Sunday Bloody Sunday” and “Beautiful Day” that cement that perception. However, the 90s were home to a different kind of U2. Tired of the heavy handedness of their image and wanting to grow as a band, earnest and awareness gave into satire and self deprecation. Instead of proclaiming to the world their message, they attempted to become that which they rallied against to shine light on the depravity and shallowness of the other side. Of that which is unfulfilling and unproductive. Achtung Baby was the beginning of this transformation and would result in the creation of a new kind of Rock, namely one influenced by the decadent and senses-muffled world of European dancehall music.
The late 80s and early 90s was the Golden Age for side scrolling beat-em-up titles. With games like Double Dragon and Final Fight, the genre thrived in a way that hasn’t been seen since. Sega had thrown its hat into the ring with Altered Beast before but Golden Axe was the game that became its mainstay beat-em-up title. Well, at least until Streets of Rage appeared. But with the original game now 25 years old, does it hold up today?