This is going to be a shorter one. As I continue to go through Prince of Persia, I’m noticing the artfulness of the graphics and presentation. In my previous blog, I stated I didn’t think the game’s graphical style was artistic and was merely nice looking. However, I now see that the way those graphics are presented is something I consider to be artistic. The way it looks is fine but the way the world is presented is a metaphor of the world amass in distortion and then started anew.
After you reach the fertile grounds and cleanse the world, the areas still don’t have people or signs of life save for some butterflies and plants. The areas are completely uninhabited and there’s an overwhelming sense of loneliness. It’s not in a negative way and though the world is pure, it isn’t complete. Hell, there isn’t even a solid ground to walk on. These environments are tranquil and at a point where their original design is still as they were first envisioned, albeit incomplete. Sure there’s some platforms that are clearly man-made and other buildings as well but they cease to be mankind’s and are now nature’s own in a state before being “corrupted” by humans.
Maybe I’m reading too much into the game but Prince of Persia is more about presenting an experience and although the gameplay is fun (if too inconsequential), it wasn’t the focus. I think I would consider this game a work of art now because like art in my opinion, it constantly opens up and you see more and more as you enjoy and appreciate this. Oh and that first picture I used in my previous blog, I liked it so much, I printed it out on some photo paper, framed it and hung in on the wall in my game room. It looks wonderful!